Metronomik Studio, founded by Final Fantasy XV lead game designer Van Hazmer and Street Fighter V concept artist Dime Ziauddin, spoke about her debut game No Straight Roads. Her announcement was made last year, and the developers have already managed to show the gameplay at the Taipei Game Show and get a number of awards.
When creating the game, the developers wanted to enhance the role of sound and music, while not turning No Straight Roads into a rhythmic game. Here music can change the world, turning elements of the environment into weapons. At the same time, it itself changes depending on the chosen style of play: from rock to dance electronics. And the player will gain an advantage if he catches the connection between the musical line and the bosses attacks.
The plot of No Straight Roads is dedicated to an independent rock band that has entered into a confrontation with a powerful record company. On the side of the EDM-empire act as its producers, and musicians who signed the contract and changed their ideals in favor of the popular genre.
No Straight Roads will be released in the spring of 2019 on PC and PS4.